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Issue No. 03 · Anthropic · 9 Nov 2026

Claude Fable 5.2
examples & demos

Anthropic released Claude Fable 5.2 on 9 November 2026, pitching it at the most ambitious, open-ended technical work. Within two days X was full of games, code-rendered films, 3D worlds and hardware. These are the ones worth your time, each credited and linked to the original post.

At a glance

  • Released 9 November 2026 by Anthropic
  • $8 / $40 per million input / output tokens
  • Same underlying model as Claude Mythos 5.2
  • 86 verified works
  • Official announcement ↗

The top ten

Ranked by engagement on X at verification
  1. 01Three working electronic devices from one prompt
    by ClaudeThe film follows only one of the three, the home voice hub, from a prompt detailed enough to note that “Zigbee embedded is a nice to have” to a black box on a desk. Near the end the camera leaves the hardware for build-image.py, the script that patches a Home Assistant OS image for its SD card.
  2. 02A 3D cell, built one organelle at a time
    by ClaudeEach organelle gets a caption card, and the cards keep owning up to the cheats: DNA “drawn as loose thread”, pores where “a real nucleus has thousands, far smaller”, cytoskeleton fibres “drawn far thicker than real”. A credit in the corner says the audio was rendered with Claude Code as well.
  3. 03Starry Nightrider
    by Ebby AmirIt opens inside the painting itself, cypress, swirling sky and steeple, then drops you onto a bicycle in the village streets below. The goal is simple: collect the orbs, carry them to the steeple and post a score.
  4. 04Saltline
    by Felix RiesebergThe mission is dockyard sabotage: cut three uplink relays among the cranes and containers while a voice on the radio counts them down (“Two dark”). The token count is lopsided, 445 million in and 2.7 million out, most of it cached.
  5. 05Gradient Descent, for orchestra
    by imjustnewataiThe piece is titled Gradient Descent, for orchestra, and its chapters read like a training log: Epoch 0, everything is random; a plateau; a breakthrough at Epoch 6; then inference, training off, while the loss on screen falls from 0.97 to zero.
  6. 06Oil Paint
    by BlendiThe paint is pinned to the world, not the screen, so every dab stays on its leaf, snowdrift or fold of cloth as you walk. The demo is two walks, a snow ridge under the aurora and an autumn wood, at about 1.5 million strokes a frame.
  7. 07A Claude laptop scene, built in Blender
    by Riley BrownIt is a film about its own making: captions go from “It began with one sentence” to “Then it worked through the night”, while a clock on the laptop runs to 9:12:00 and the word “Done.” The creator’s thread gives the real render as 52 minutes on ten rented RunPod GPUs, for $5.75.
  8. 08Claudia Gallery
    by anabologyRed Riding Hood with footnotes. The rhymes cite a system card by section (§6.6.1, §6.6.2) and a Dario Amodei essay, and the moral, “Be kind to what you make”, is footnoted to Anthropic’s policy against sustained cruelty to its models.
  9. 09Robotics Lab
    by MovezPitched as the alternative to a $500 starter kit: eight real boards, the Arduino Uno and Raspberry Pi 4 among them, that you assemble part by part, solder and wire until an LED blinks or a motor turns. Every 3D model was generated in code, with no ready-made files or photos.
  10. 10What the Water Keeps
    by Kevin NgoEvery world is built around one colour, sunset orange, carnival red, cherry-blossom white, cave cyan, and the only constants are the rower and the lantern on the boat. The title waits until the final frame.

Every work in this issue

86 works

Games 31

Preview of “Starry Nightrider” by Ebby Amir
No. 03Game

Starry Nightrider

by Ebby Amir · @ebbyamir

Preview of “Saltline” by Felix Rieseberg
No. 04Game

Saltline

by Felix Rieseberg · @felixrieseberg

Preview of “Oil Paint” by Blendi
No. 06Game

Oil Paint

by Blendi · @BlendiByl

Preview of “What the Water Keeps” by Kevin Ngo
No. 10Game

What the Water Keeps

by Kevin Ngo · @kevin_t_ngo

Preview of “Tennis” by Richard Davey
No. 12Game

Tennis

by Richard Davey · @photonstorm

Preview of “Mirror Earth” by Matt Shumer
No. 16Game

Mirror Earth

by Matt Shumer · @mattshumer_

Preview of “Fishslop run” by Theo - t3.gg
No. 17Game

Fishslop run

by Theo - t3.gg · @theo

Preview of “Arena FPS with portals” by Sholto Douglas
No. 20Game

Arena FPS with portals

by Sholto Douglas · @_sholtodouglas

Preview of “Evensong” by Kevin Ngo
No. 22Game

Evensong

by Kevin Ngo · @kevin_t_ngo

Preview of “LANTERNFALL” by Loktar
No. 25Game

LANTERNFALL

by Loktar · @loktar00

Preview of “Mist-Locked Mountain Gate” by 歸藏(guizang.ai)
No. 32Game

Mist-Locked Mountain Gate

by 歸藏(guizang.ai) · @op7418

Preview of “A one-prompt open-world crime game” by eric
No. 33Game

A one-prompt open-world crime game

by eric · @ericmaskfr

Preview of “Voxel Engine” by Matt Shumer
No. 38Game

Voxel Engine

by Matt Shumer · @mattshumer_

Preview of “AAA three.js basketball” by robot 2.0
No. 39Game

AAA three.js basketball

by robot 2.0 · @alightinastorm

Preview of “Tropical-island FPS” by Ant
No. 42Game

Tropical-island FPS

by Ant · @imantiai

Preview of “I Would Have Gotten Away With It” by Ethan Mollick
No. 44Game

I Would Have Gotten Away With It

by Ethan Mollick · @emollick

Preview of “A stylized MMO world in a day” by Izkimar
No. 49Game

A stylized MMO world in a day

by Izkimar · @Izkimar

Preview of “Cloud Stunt 3D” by 杰哥的AI踩坑日记
No. 51Game

Cloud Stunt 3D

by 杰哥的AI踩坑日记 · @jev_chat

Preview of “Hogwarts Royale” by Matt Shumer
No. 52Game

Hogwarts Royale

by Matt Shumer · @mattshumer_

Preview of “Sword-fighting game” by Evan
No. 55Game

Sword-fighting game

by Evan · @EvanMilenko

Preview of “Lawn-mowing simulator” by Max Blade
No. 56Game

Lawn-mowing simulator

by Max Blade · @_MaxBlade

Preview of “Worm Rider” by AmirMušić
No. 57Game

Worm Rider

by AmirMušić · @AmirMushich

Preview of “Frontline Warfare Deathmatch” by robot 2.0
No. 63Game

Frontline Warfare Deathmatch

by robot 2.0 · @alightinastorm

Preview of “Rambo Dino” by noclipepe
No. 65Game

Rambo Dino

by noclipepe · @noclipepe

Preview of “Turbo Tails” by Peter Yang
No. 66Game

Turbo Tails

by Peter Yang · @petergyang

Preview of “Feed the Backrooms” by Leon Lin
No. 72Game

Feed the Backrooms

by Leon Lin · @LexnLin

Preview of “VOWLORN” by Higgsfield AI 🧩
No. 76Game

VOWLORN

by Higgsfield AI 🧩 · @higgsfield_ai

Preview of “Stray Cat” by Kōda
No. 77Game

Stray Cat

by Kōda · @aimikoda

Preview of “Tilt Labyrinth” by lifcc
No. 78Game

Tilt Labyrinth

by lifcc · @mylifcc

Preview of “Silicon Seduction” by Zach
No. 81Game

Silicon Seduction

by Zach · @ZryMiller

Preview of “Vibecode Bench: RTS, voxel and flight sim” by Senko Rašić
No. 86Game

Vibecode Bench: RTS, voxel and flight sim

by Senko Rašić