Issue No. 03 · Anthropic · 9 Nov 2026
Claude Fable 5.2
examples & demos
Anthropic released Claude Fable 5.2 on 9 November 2026, pitching it at the most ambitious, open-ended technical work. Within two days X was full of games, code-rendered films, 3D worlds and hardware. These are the ones worth your time, each credited and linked to the original post.
At a glance
- Released 9 November 2026 by Anthropic
- $8 / $40 per million input / output tokens
- Same underlying model as Claude Mythos 5.2
- 86 verified works
- Official announcement ↗
The top ten
- 01
Three working electronic devices from one prompt
The film follows only one of the three, the home voice hub, from a prompt detailed enough to note that “Zigbee embedded is a nice to have” to a black box on a desk. Near the end the camera leaves the hardware for build-image.py, the script that patches a Home Assistant OS image for its SD card. - 02
A 3D cell, built one organelle at a time
Each organelle gets a caption card, and the cards keep owning up to the cheats: DNA “drawn as loose thread”, pores where “a real nucleus has thousands, far smaller”, cytoskeleton fibres “drawn far thicker than real”. A credit in the corner says the audio was rendered with Claude Code as well. - 03
Starry Nightrider
It opens inside the painting itself, cypress, swirling sky and steeple, then drops you onto a bicycle in the village streets below. The goal is simple: collect the orbs, carry them to the steeple and post a score. - 04
Saltline
The mission is dockyard sabotage: cut three uplink relays among the cranes and containers while a voice on the radio counts them down (“Two dark”). The token count is lopsided, 445 million in and 2.7 million out, most of it cached. - 05
Gradient Descent, for orchestra
The piece is titled Gradient Descent, for orchestra, and its chapters read like a training log: Epoch 0, everything is random; a plateau; a breakthrough at Epoch 6; then inference, training off, while the loss on screen falls from 0.97 to zero. - 06
Oil Paint
The paint is pinned to the world, not the screen, so every dab stays on its leaf, snowdrift or fold of cloth as you walk. The demo is two walks, a snow ridge under the aurora and an autumn wood, at about 1.5 million strokes a frame. - 07
A Claude laptop scene, built in Blender
It is a film about its own making: captions go from “It began with one sentence” to “Then it worked through the night”, while a clock on the laptop runs to 9:12:00 and the word “Done.” The creator’s thread gives the real render as 52 minutes on ten rented RunPod GPUs, for $5.75. - 08
Claudia Gallery
Red Riding Hood with footnotes. The rhymes cite a system card by section (§6.6.1, §6.6.2) and a Dario Amodei essay, and the moral, “Be kind to what you make”, is footnoted to Anthropic’s policy against sustained cruelty to its models. - 09
Robotics Lab
Pitched as the alternative to a $500 starter kit: eight real boards, the Arduino Uno and Raspberry Pi 4 among them, that you assemble part by part, solder and wire until an LED blinks or a motor turns. Every 3D model was generated in code, with no ready-made files or photos. - 10
What the Water Keeps
Every world is built around one colour, sunset orange, carnival red, cherry-blossom white, cave cyan, and the only constants are the rower and the lantern on the boat. The title waits until the final frame.
Every work in this issue
Games

Starry Nightrider
by Ebby Amir · @ebbyamir

Saltline
by Felix Rieseberg · @felixrieseberg

Oil Paint
by Blendi · @BlendiByl

What the Water Keeps
by Kevin Ngo · @kevin_t_ngo

Tennis
by Richard Davey · @photonstorm

Mirror Earth
by Matt Shumer · @mattshumer_

Fishslop run
by Theo - t3.gg · @theo

Arena FPS with portals
by Sholto Douglas · @_sholtodouglas

Evensong
by Kevin Ngo · @kevin_t_ngo

LANTERNFALL
by Loktar · @loktar00

Mist-Locked Mountain Gate
by 歸藏(guizang.ai) · @op7418

A one-prompt open-world crime game
by eric · @ericmaskfr

Voxel Engine
by Matt Shumer · @mattshumer_

AAA three.js basketball
by robot 2.0 · @alightinastorm

Tropical-island FPS
by Ant · @imantiai

I Would Have Gotten Away With It
by Ethan Mollick · @emollick

A stylized MMO world in a day
by Izkimar · @Izkimar

Cloud Stunt 3D
by 杰哥的AI踩坑日记 · @jev_chat

Hogwarts Royale
by Matt Shumer · @mattshumer_

Sword-fighting game
by Evan · @EvanMilenko

Lawn-mowing simulator
by Max Blade · @_MaxBlade

Worm Rider
by AmirMušić · @AmirMushich

Frontline Warfare Deathmatch
by robot 2.0 · @alightinastorm

Rambo Dino
by noclipepe · @noclipepe

Turbo Tails
by Peter Yang · @petergyang

Feed the Backrooms
by Leon Lin · @LexnLin

VOWLORN
by Higgsfield AI 🧩 · @higgsfield_ai

Stray Cat
by Kōda · @aimikoda

Tilt Labyrinth
by lifcc · @mylifcc

Silicon Seduction
by Zach · @ZryMiller

Vibecode Bench: RTS, voxel and flight sim
by Senko Rašić
3D & worlds

A Claude laptop scene, built in Blender
by Riley Brown · @rileybrown

1 km² of Indiranagar
by Aishwarya Das · @anshu4321

Rome, AD 320
by Peter Gostev · @petergostev

Orca Jelly
by Vib3Coded · @vib3coded

Voxel World in a Bottle
by Vib3Coded · @vib3coded

3D Sailing Ship
by Marcel · @marcthecreatorr

Pirate Ship
by J A Z I I · @notjazii

Vancouver From Above
by toki · @tokifyi

A rainy Tokyo alley, in code
by Higgsfield AI 🧩 · @higgsfield_ai

Voxel Colosseum
by agim𓍯 · @aGim_asf

A Hamlet on a Giant Snail
by Yingquan Lin · @L34342Lin

Wooden Pagoda Transformation
by Lc造片实验室 · @acupofai
Film & animation

Gradient Descent, for orchestra
by imjustnewatai · @imjustnewatai

Claudia Gallery
by anabology · @anabology

The history of computer graphics, animated
by Alix Ollivier · @aollivier82

A message to video editors
by Chris · @ChrisGPT

A fast-camera 3D sequence
by Leon Lin · @LexnLin

The life of a T cell
by Derya Unutmaz, MD · @DeryaTR_

The History of Writing
by Riley Brown · @rileybrown

A video edited by Fable about editing with Fable
by Riley Brown · @rileybrown

A whole movie in code
by Matt Shumer · @mattshumer_

A pelican riding a bicycle, in Blender
by Mian🍜 · @themianoo

Star Wars Blender Bench: the First Battle of Geonosis
by Aditya · @adityavg13

Chalk art comes alive
by Dan Fein · @dfeinition

Fabric and light
by Dan Fein · @dfeinition

Blackout
by anstap · @anstapnever

Kumiko launch film
by Atul · @sudoaptaj
Interactive

Robotics Lab
by Movez · @0xMovez

Da Vinci’s notebooks, made interactive
by Alex Albert · @alexalbert__

House bangers from music theory
by Deedy · @deedydas

Portals: Endless Worlds
by Ethan Mollick · @emollick

X-Ray Mirror
by Hashem Al-Ghaili · @HashemGhaili

An addictive volume slider
by Vib3Coded · @vib3coded

Ink letters
by 歸藏(guizang.ai) · @op7418
Websites

76 single-file HTML pieces
by Mia · @MiaAI_lab

Which Vitamins to Buy in India
by sneha · @itspsneha

A data-pipeline write-up that became a design
by Theo - t3.gg · @theo

Typed
by claire vo 🖤 · @clairevo

Ribbon Hero
by Viktor Oddy · @viktoroddy

nikechan.com redesign
by ニケちゃん · @tegnike

One-way Trip to a Black Hole
by Zondark · @ZondarkAI
Tools
Research & science
Hardware
Model comparisons

Cathedral of Ice: Fable 5.2 vs Opus 5.5
by Tony · @EnvolDev

Glass Pool: Fable 5.2 vs Opus 5.5
by Mr Tactical · @MrTacticalX

Rocket launch: Fable 5.2 vs Opus 5.5
by Bhavy☄️ · @Bhavani_00007

Procedural castle in Blender: Fable 5.2 vs Opus 5.5
by Stefan 3D AI · @Stefan_3D_AI

Driftwood: Fable 5.2 vs Opus 5.5
by Asuma · @AsumaCodes






